Since so many of you guys (well, just Jon Jacob) have a Vita…Gravity Rush is really awesome. I’ve got a new Worthpoint article up too about a couple of D-Day games, what with the anniversary last week and all. I’ve also got a copy of Bandai’s Uncharted board game inbound. Playing it more in the next couple of weeks to see if it holds up. Infiltration is really good, at least after a game. The review is over at the NEW home of Cracked LCD, No High Scores. This kind of back-to-basics, fun-first game is too rare these days. If he bitches about “the luck element”, you’re playing games with the wrong person. It’s about rolling dice at robots and playing a Doomsday Bolt card and wiping an opponent’s last-hope unit off the map. You’ll want to check it out too if you’re a right-thinking person that plays games to be happy and have a good time, because Abaddon is a supremely fun-first design that doesn’t bother with fancy mechanics and “clever” systems. ![]() But if you’ve got kids…man, this is a game you gotta get. The thing is, there’s nothing “clever” or “sophisticated” about it so the BGG cognoscenti aren’t going to like it. I can totally see picking this game up at a Kaybee toy store circa 1992. I think it may be because he’s really kind of gone back to the well on this one and turned out something that feels very close in spirit to the games he did in the 1990s. ![]() ![]() It’s kind of weird that Abaddon, the new Richard Borg game that isn’t a Commands and Colors game, isn’t getting more attention.
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